How a round works
The first roll is the come-out. A 7 or 11 wins for the pass line; 2, 3 or 12 loses. Any other number becomes the point, and the shooter rolls until the point comes again (pass wins) or a 7 appears (pass loses).
The bets that matter
| Bet | What it does | House edge |
|---|---|---|
| Pass line | Wins on 7/11 or the point before 7 | 1.41% |
| Don't pass | The reverse, 12 is a push | 1.36% |
| Come / don't come | Like pass, after the point | 1.41% / 1.36% |
| Odds | Added behind a line bet, pays true odds | 0% |
| Field | One roll on 2, 3, 4, 9, 10, 11, 12 | 2.78% to 5.56% |
| Any seven | One roll on 7 | 16.67% |
Beginner mistakes, in rand
- Betting every proposition: R10 on any seven each roll costs about R1.67 a roll on average, over ten times the pass line.
- Skipping the odds: the odds bet has no edge, so it lowers your average cost per rand at risk.
- Martingale doubling: five losses in a row from R20 needs a R640 bet next.
- No stop point: decide your session budget before the first roll.
Practice and bonuses
RNG craps usually has a demo mode; use it to learn the layout. Bonus terms often give craps a low wagering contribution or exclude it, so check before you play with bonus money.